![]() ![]() Eventually, a patch hit, and while I could finally make progress, the game would crash on me every twenty minutes or so with great consistency. I uninstalled the game, restarted my character everything. I tried for hours to attempt for it to work. It would freeze loading into that location each and every time. One of the early areas, The Red Goblin Lair, couldn’t be accessed on Xbox. The first few days of release, the game was pretty much unplayable. Now, that doesn’t mean I am simply happy that it hit that benchmark, but because the game had hit those very basic goals I had for it, I could place my disappointment in a very real place. I knew what it was going to look like, how it would feel to play, and all that was delivered in a way that met my expectations. Going into Dark Alliance II, I had better expectations this time around considering the basic coat of paint that was used to bring the first title to modern systems. Over a year later, Dark Alliance II has now hit digital stores, and much like its predecessor, it is here, warts and all. Still, it was a game I adored, despite a price tag I didn’t feel it deserved and a game that could have certainly used more work to re-release. ![]() ![]() Not only was the game pretty much a modern snapshot of the original, but it also contained all the same bugs, codes, and issues that existed back then, for better or for worse. When Baldur’s Gate: Dark Alliance was released last year, I found it to be a pretty basic re-release of the 2001 original, up-res’d to 4K and formatted for widescreen displays. Technical Trolls and Glitchy Goblins, oh my! ![]()
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